Sunday 28 September 2008

Casual or Hardcore?

If you’ve been reading up on your gaming recently you may have found yourself asking this very question. It was once enough for gamers to have a friendly rivalry between Nintendo, Sony and Microsoft console owners. Recently though, a new divide has sprung up between so-called “casual” and “hardcore” gamers. I don't like to make any distinction between gamers, so why should others?
In times gone by, the mere mention of video games would have conjured an image of a spotty four-eyed geek lurking in the shadows of their bedroom with the curtains pulled. Of course, that wasn’t entirely true but it wasn’t until the Wii came along that people started to recognise that playing games could be fun for everyone. Your folks can train their brains in minutes a day and your annoying little sister can be silenced on long car journeys with Nintendogs. So isn’t it a good thing that more people are discovering how much fun you can have with an extra box under your telly?

Some people clearly don’t think so. I noticed a bigger problem after this year’s E3 conference when a lot of magazines slated Nintendo for not providing for their hardcore gamers. To me, that’s just fuelled this new-found elitism among some gamers. Some games require 300+ hours of your life for 100% completion and other games are a collection of minigames, designed for short bursts of play. How either style of game is ‘elite’ is beyond me.

When I’m lucky enough to get a ticket to the footie, I don’t have season ticket holders looking down their nose at me – we’re all cheering on the same team. So when anyone asks me whether I’m casual or hardcore, I always have the same answer: I’m a gamer.

Tuesday 23 September 2008

5 ways to beat the credit crunch.

Whether you like it or not, all the turbulence this credit crunch is causing is going to take a while to go away. Thankfully, we gamers are in a great position to weather the worst of the storm. Staying in behind closed doors for nights on end is what we’re good at. Regardless, everyone has been affected in one way or another, and nobody should turn down the opportunity to save a bit of cash. So to make the most of tight times, here’s five sure-fire ways to get the most from your gaming without attacking the piggy bank.

1. Trade-ins
When was the last time you had a right good clear out? Trading games in can be the best way of avoiding paying full price for a game. Who knows, you might even get more than you had bargained for meaning that new release doesn’t have to be put off until next month. Most places offer you anything between 40-60% of their sale price for games and trade prices are significantly higher than cash, so trading in a couple of duff games could net you a classic you hadn’t got round to buying yet.

2. Buy Online
While there’s none of the satisfaction of swapping cash in hand for a game over the counter, it does tend to be an expensive affair every time. High street prices are raised to take that very convenience into account, so take your console or your laptop online and shop around.
www.ebay.co.uk is the obvious choice with plenty new and used copies of every game under the sun. Great deals on games start at 99p and console bundles could save you more than £50. You pay a small fee for shipping but taking advantage of the strength of the pound means buying import games from a US seller means you can save even more.

3. Virtual Console/PSN/Xbox Live
If you have your console hooked up to the internet then you’ll be somewhat aware of the immense collection of retro games available for download. For example, £15 will get you 2000 Wii points which lets you choose from hundreds of games from Nintendo’s back catalogue, Sega systems and other platforms. Games cost between 400 and 1000 points and provide great value as well as warming the heart as you immerse yourself in the cream of the crop from yesteryear. All systems get constant updates to their online game stores so you’ll never run out of ideas. Mmmm, fuzzy, pixillated retro goodness…

4. Get a Life
All systems have stellar examples of the sandbox genre. A sandbox game is an endless paradise void of time limits, damage from enemies and endings in general. The key is to create your play area just as you like it with in-depth customization options and maintain it to the standard that you have set yourself. It’s not for everyone, but if you fancy yourself as a bit of a demi-god in a digital world, they provide infinite gameplay and a few are so beautifully crafted you won’t be able to put them down. Animal Crossing: City Folk is due out soon on Wii and 360 owners should consider Viva PiƱata, while pocket sized versions are available of both games on the Nintendo DS. If you own a PS3 and can wait a few months then LittleBigPlanet is going to be well worth the wait- the game even lets you create your own platformer and share them online!

5. Take it Online
All systems support WiFi play so if you have the internet, get connected! Challenging worldwide opponents for medals and trophies brings a whole new dimension to a game and it’s free!! So don’t just play through the story mode: scan the leader boards and have a pop at the top. Multiplayer sessions of MarioKart Wii and Smash Bros. Brawl are always ongoing. Forum tournaments are organized all the time so get yourself on a message board and join the action. Playing against opponents is far more entertaining and spontaneous than against AI. You’re safe doing your victory dance, and somewhere far, far away you’ve made a little girl cry distraught tears into her pillow.

Monday 15 September 2008

The New Face of Nintendo

This year’s E3 conference in Los Angeles sparked a monolithic wave of anger and revolution among Nintendo gamers on the grounds that core gamers have been swept by the wayside since the release of the Wii. Players felt “cheated” with only consolatory announcements of Mario and Zelda games in the works to satisfy their hunger. However, the masses responded in a ferocious epidemic of internet posting and it has become all too clear that Nintendo fans are far from satisfied. Nintendo have been praised for expanding the existing gaming market as a whole since the unprecedented global successes of the Wii and DS, so is it fair to accuse the gaming giant of deserting their core gamers?
While the main announcements from E3 centred around Wii Motion Plus, Wii Music and Animal Crossing: City Folk, the general consensus is that Nintendo have consolidated all their efforts into further expanding their user base with casual games which, if internet forums are to be heard right, are of little interest to the average core gamer. But without sounding too much like a logical thinker, I can’t help but feel the worst of the backlash is unfounded.

For one, the Wii hasn’t even seen its second birthday in the UK and since the November 2006 launch we have been treated to a Legend of Zelda launch title, Super Mario Galaxy, Metroid Prime Corruption, Super Smash Bros. Brawl, Mario Kart Wii and a packed inventory of DS titles: all Nintendo franchises expanding on a successful formula for the current generation. Even though Nintendo have made no secret about attracting a wider audience, these games have clearly been developed for their faithful, existing user base. While the outlook over the next 12 months may appear bleak, Nintendo have promised to leak reveals closer to game release dates and the year ahead could be considered the time lapse between two very influential years for gaming.

I think a lot of people have quickly forgotten the struggle that Nintendo faced during the previous generation. While the GameCube struggled to shift 22million units, the PS2 has sold 150million units worldwide (and counting). Nintendo lost a legion of support in the 128bit war as a resultant backlash from further lack of support during the N64 generation in the 1990’s. Why is there revolution in the air when Nintendo are dutifully recruiting back the support they missed out on last time round? The unforeseen success of the Wii and DS was simply too good an opportunity to miss. At the time of writing, Nintendo have sold 30million Wii units and nearly 80million DS units which is not only a Nintendo record, but a record for gaming too.

Finally, the steady release of hardware and peripherals mark a return of old for Nintendo. While the Wii carries a healthy price tag of £180, packaged peripherals add a hidden expense with many games. While a large number of these games are notably casual titles, the bigger picture suggests that Nintendo are slowly releasing a set of optional extras which can give gamers the full gaming experience: the Nintendo vision. The key word here is ‘optional’. Core gamers are complaining about Wii Fit being a prime example of Nintendo losing focus of their market. Nobody complained when Duck Hunt was released with the NES Zapper…

As it stands, promises of new Mario, Zelda and Pikmin games combined with rife internet speculation over prospective Starfox, F-Zero and Kid Icarus titles are keeping the wolves from Nintendo’s door, if only just. The influx of casual games are supposedly aimed at new audiences, but I continue to believe that Nintendo has more than earned the right to reclaim the market which they helped create in the first place. What I don’t understand is why so many core gamers won’t even take casual games into consideration. Frankly, they’re missing out on a large chunk of the current catalogue that, like it or not, is reshaping the way the world perceives gaming. Surely it wouldn’t hurt to give them a go?

Some discontent is being needlessly directed at Nintendo’s recent quarterly sales figures. From 1 April to 30 June Nintendo raked in a staggering billion dollars, with forecasts holding up for $4 billion by the end of the financial year. So where does all the money go? Well, in case you hadn’t noticed, the Wii and DS marketing teams have been busy advertising on numerous major TV stations. Each 30 second slot costs Nintendo a staggering £100,000 but I guess you have to speculate to accumulate. In fact, I’m almost getting tired of looking at Mario’s face, but not as tired as Mario’s face could start to look…

I can’t help but thinking that Mario’s face holds the subtleties of Nintendo’s ambiguity towards their user base. Once the proud face of Nintendo, recent times have seen the mascot whored to the world as the face of the gaming industry in general. The E3 announcement of a new Mario game in development could translate into any number of possible outcomes if his recent outings are anything to go by. The next double-trolley-dash round Delfino aisles in ‘Super Mario Sweep’, ‘Win, Lose or Mario!’ or ‘Honey I shrunk the Mario’ could be closer than we think…
Regretfully, I have to say I’m not holding my breath over a new Super Mario adventure, rather I’m expecting him to appear in a sports title I haven’t yet imagined. Boulez, maybe.


On the other hand, the announcement of a new Zelda game can only have one possible outcome: Link will be returning to Wii once again to save Hyrule from the clutches of evil. You see, with the exception of his honorary appearances in the Super Smash Bros. series, Nintendo has reserved the character of Link for Hylian adventures alone. The result is a triumphant character with a preserved decadence that Mario sadly lost some time ago, amidst making one of his 200 odd appearances. Instead of being utilized to push sales of toothbrushes, book ends and pillowcases, Nintendo have purposefully given Link a sheltered up-bringing through the ages, leaving the impression that the sole purpose of our hero’s existence is to save Hyrule from the evils of darkness and returning it under the rightful rule of Princess Zelda.


I won’t go so far as Calin Ciabai in suggesting that Mario should retire (although before “Mario, Sonic and Megaman Start the War Against Lara Croft and Duke Nukem in Liberty City” might be a good idea). I’m simply suggesting that Mario has earned himself a backseat and could give way to a fresh faced adventurer with his dignity intact, and I reckon Link is a more than worthy candidate for the new face of Nintendo, to go with our ‘New Face of Nintendo’.